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Shard Saga – Sliding ice

Written by Vincent on September 1, 2010 - 0 Comments
Categories: Gameplay Log

I missed the first part of the previous game session. So I, Kepler that is, joined for the 3rd and final encounter of the ice cavern. How did the adventurers get to the ice cavern? “Air freight, what else?” winked the DM, referring to the airship of the Twelve, with Lady Sharyn in it. Apparently, [...]

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Shard Saga – Venturing into the volcano part 2

Written by Vincent on March 31, 2010 - 0 Comments
Categories: Gameplay Log

Ok, it’s been a while. Occupied with personal events and turmoil, and now, I really can’t remember much of the game… This will be a photo dump, and I’ll chip in with commentary when my memory decides to dredge some tidbit up. So it was after we entered the door in part 1. And we [...]

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Philosophers, dragons and harems

Written by Vincent on March 4, 2010 - 0 Comments
Categories: Uncategorized

It was a slow month for my D&D group. The current DM was probably still recovering from the reel of Chinese New Year or something. I can’t blame him; I’m still reeling from my Plants vs Zombies D&D game too. And no one else wanted to be the DM. So a friend suggested that we [...]

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  • Recent Posts

    • Shard Saga – Sliding ice
    • Sir Boracelsus – Champion of True Love
    • The count asks for help – part 5
    • The count asks for help – part 4
    • The count asks for help – part 3
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Recent Posts

  • Shard Saga – Sliding ice
  • Sir Boracelsus – Champion of True Love
  • The count asks for help – part 5
  • The count asks for help – part 4
  • The count asks for help – part 3

Math Wizard

"Everything can be reduced to an equation."



You will experience possibly the smartest character build ever in D&D 4th edition. To use the Math Wizard build effectively, you might actually have to understand math principles. Shocking, I know.

About Vincent

I play D&D semi-regularly. I like magic users (thus mostly falling into controller roles). I tell funny adventure stories.
I also write about math and programming and other interesting topics at polymathprogrammer.com. I publish a monthly online magazine Singularity for curious artists and intellectuals.


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