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Recounting RPG adventure stories

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Dwarven city seal – part 3

Written by Vincent on November 12, 2010 - 0 Comments
Categories: Gameplay Log

We’re continuing a D&D Essentials adventure. See part 1 and part 2. We have a sunpriest, stormpriest, thief, dwarven slayer, human slayer, knight and a wizard called Trake (me!). Stop right here. If you don’t know what “manhood” means, you’re not old enough to continue reading. This game was played by adults, with adult actions [...]

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Dwarven city seal – part 2

Written by Vincent on October 29, 2010 - 0 Comments
Categories: Gameplay Log

We’re continuing the D&D Essentials adventure. See part 1. As far as possible, Modeus (our DM) wanted us to use only Essentials stuff. So powers, magic items, feats were all taken from the Essentials set. We have a sunpriest, stormpriest, thief, dwarven slayer, human slayer, knight and a wizard called Trake (me!). Stop right here. [...]

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Dwarven city seal – part 1

Written by Vincent on October 26, 2010 - 1 Comment
Categories: Gameplay Log

We’re continuing the D&D Essentials adventure. See “Kobold exodus” part 1 and part 2. We have a sunpriest, stormpriest, thief, dwarven slayer, human slayer, knight and a wizard called Trake (me!). Now for whatever reason, my friends started doing more and more outrageous stuff. When I asked them about it, they said it’s all my [...]

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Recent Posts

  • Last chapter
  • Dwarven city seal – part 3
  • Dwarven city seal – part 2
  • Dwarven city seal – part 1
  • Kobold exodus – part 2

Math Wizard

"Everything can be reduced to an equation."



You will experience possibly the smartest character build ever in D&D 4th edition. To use the Math Wizard build effectively, you might actually have to understand math principles. Shocking, I know.

About Vincent

I play D&D semi-regularly. I like magic users (thus mostly falling into controller roles). I tell funny adventure stories.
I also write about math and programming and other interesting topics at polymathprogrammer.com. I publish a monthly online magazine Singularity for curious artists and intellectuals.


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