Dwarven city seal – part 3
We’re continuing a D&D Essentials adventure. See part 1 and part 2. We have a sunpriest, stormpriest, thief, dwarven slayer, human slayer, knight and a wizard called Trake (me!).
Stop right here. If you don’t know what “manhood” means, you’re not old enough to continue reading. This game was played by adults, with adult actions and conversations. You’ve been warned.
Searching for Yeowin’s abode
Previously, we freed a goblin prisoner from the clutches of orcs. The knight gained a special item, Necklace of Dicks (abbreviated as NoD, see part 2), properties unknown as yet. So the goblin hexer gave some information on Yeowin, a druid who went renegade. Apparently, Yeowin didn’t follow standard druidic doctrines and worshipped Melora (a traveller and nature goddess I think). The trail for the dwarven seal led to this renegade druid…
The hexer led us to where Yeowin was supposed to live, but on the way, 6 grey wolves and a dire wolf attacked us. Taking his cue from the knight, the dwarven slayer intimidated a grey wolf and then tried to slam… something to the rear end of the wolf. Failed.
The knight did a backflip somersault, took off his NoD and flung it to the centre of the wolves to attract their attention. Failed. (“Smelly!” cried the DM) But he managed to whack at a wolf. I finally killed the dire wolf (which was in dire health by then) to smithereens with a Magic Missile.
After the fight, the knight took his NoD, took each of the penises (16 of them) and begun shoving them up the dire wolf’s rear end. He wanted to make it seem like the orcs tried to have an orgy with the dire wolf and got their orchoods lopped off.
Stunned, our DM had to make a quick adjustment. Yeowin suddenly appeared at the scene just before the knight could start his diabolical shoving scheme. “What are you doing?” asked Yeowin. “Uh, nothing.” said the knight, still holding an orc penis in each hand. The knight then strung back all the penises. After he was done, Yeowin said, “This way”, with an arched eyebrow at the knight. Before us was a swirling mass of light, sea green and deep blue, sparkling lines and dots revolving slowly. In the centre of the light display, was a stone fragment. The dwarven seal.
Skill challenge: We were to persuade Yeowin to let us have the seal.
I got us the first success (with the Lore skill. See part 1 for the houseruled skills). I got the image of familiarity, of memories of beach house and thunder and lightning. Oh boy, this is not good. Then I tried to cast Instant Friends on Yeowin. Unfortunately, I failed. Dang. My DM wanted to find out what would happen if Yeowin was “forced” to cooperate too.
Then came the second success. It turns out that the seal actually held a primordial. Then the DM turned to me and imitating a phenomenally ancient voice, said “I want to be one with you.” Wait, what? The primordial is talking to Trake? I think the primordial is Surusha, the Black Vortex, Lord of Undines. Apparently, in the Dawn Wars, Melora fought with 4 elemental princes. This Surusha appears to be one of those princes. (I’m pretty sure I got the spelling of the name wrong. But Surusha’s cool with that, right?)
Third success. Yeowin told us there were other wards on holding the primordial, but they’ve all weakened to the point of uselessness. The dwarven seal was all that held the primordial at bay.
Then Trake, on some inexplicably strong impulse (powered by the DM), strode forward and just grabbed the seal. It broke the trapping on the primordial, but Trake felt the presence of the primordial settling in his mind. Trake had become a living prison for the primordial.
[Trake gained Aspect: Prison of Primordial]
Well, at least we have the dwarven seal now. The stormpriest was joking that if all else failed in combat, just whack the wizard to release the primordial. We’d all die horribly, but the enemies would be dead too.
Till next adventure…





I play D&D semi-regularly. I like magic users (thus mostly falling into controller roles). I tell funny adventure stories.
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