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Sir Boracelsus – Champion of True Love

Written by Vincent on June 16, 2010 - 0 Comments
Categories: Gameplay Log

So it was a new Dungeons & Dragons game. The DM told us to prepare new 1st level characters. The house rules were All of us had to be of the same race We are not to tell each other what character classes we’re playing No magical items (at first) The consensus was that all [...]

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The count asks for help – part 5

Written by Vincent on June 11, 2010 - 2 Comments
Categories: Gameplay Log

You should read part 1, part 2, part 3 and part 4 if you haven’t done so. Previously, our Kai adventurers staked out the rooftops of Toran, fought a pair of ugly ninjas, and finally witnessed the arrival of Mathilda Gerrich and Occula. Before we continue, my friend who played Archer, after reading the previous [...]

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The count asks for help – part 4

Written by Vincent on June 9, 2010 - 0 Comments
Categories: Gameplay Log

You might want to read part 1, part 2 and part 3 first. Previously, our Kai adventurers obtained valuable information from stalking a librarian and seducing a barmaid. They cross-referenced the occurrences of the strange light incidents from the City Watch with the arrivals of Mathilda Gerrich in town. They did their CSI thing at [...]

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  • Recent Posts

    • Shard Saga – Sliding ice
    • Sir Boracelsus – Champion of True Love
    • The count asks for help – part 5
    • The count asks for help – part 4
    • The count asks for help – part 3
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Recent Posts

  • Shard Saga – Sliding ice
  • Sir Boracelsus – Champion of True Love
  • The count asks for help – part 5
  • The count asks for help – part 4
  • The count asks for help – part 3

Math Wizard

"Everything can be reduced to an equation."



You will experience possibly the smartest character build ever in D&D 4th edition. To use the Math Wizard build effectively, you might actually have to understand math principles. Shocking, I know.

About Vincent

I play D&D semi-regularly. I like magic users (thus mostly falling into controller roles). I tell funny adventure stories.
I also write about math and programming and other interesting topics at polymathprogrammer.com. I publish a monthly online magazine Singularity for curious artists and intellectuals.


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