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	<title>Comments on: Math Wizard &#8211; Possibly the smartest character build ever</title>
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	<link>http://honeybeech.com/2009/12/math-wizard-possibly-smartest-character-build-ever/</link>
	<description>Recounting RPG adventure stories</description>
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		<title>By: Vincent</title>
		<link>http://honeybeech.com/2009/12/math-wizard-possibly-smartest-character-build-ever/comment-page-1/#comment-32</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Sat, 09 Jan 2010 16:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://honeybeech.com/?p=100#comment-32</guid>
		<description>Hey Tommi, I thank you for your comments. Frankly speaking, I have no idea how people would take to it. I only know there&#039;s no one (at least that I know of) who&#039;s doing something like this.

And I can totally understand what you mean by combats detracting from the interesting stuff. I feel my group concentrates on the combat mechanics too much, to the point where storytelling and roleplaying (what I&#039;m more interested in) becomes less important.

I hope to correct that. I&#039;ll be the DM for our next game (due in *checks clock* about 15 hours). Hopefully, I&#039;ll give them a different game from what they&#039;re playing. If nothing else, they&#039;ll get the chance to be completely wiped out... muahahaha...

Thanks for your comments. They mean much to me, especially since you&#039;re a math person.</description>
		<content:encoded><![CDATA[<p>Hey Tommi, I thank you for your comments. Frankly speaking, I have no idea how people would take to it. I only know there&#8217;s no one (at least that I know of) who&#8217;s doing something like this.</p>
<p>And I can totally understand what you mean by combats detracting from the interesting stuff. I feel my group concentrates on the combat mechanics too much, to the point where storytelling and roleplaying (what I&#8217;m more interested in) becomes less important.</p>
<p>I hope to correct that. I&#8217;ll be the DM for our next game (due in *checks clock* about 15 hours). Hopefully, I&#8217;ll give them a different game from what they&#8217;re playing. If nothing else, they&#8217;ll get the chance to be completely wiped out&#8230; muahahaha&#8230;</p>
<p>Thanks for your comments. They mean much to me, especially since you&#8217;re a math person.</p>
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		<title>By: Tommi Brander</title>
		<link>http://honeybeech.com/2009/12/math-wizard-possibly-smartest-character-build-ever/comment-page-1/#comment-31</link>
		<dc:creator>Tommi Brander</dc:creator>
		<pubDate>Sat, 09 Jan 2010 09:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://honeybeech.com/?p=100#comment-31</guid>
		<description>Hello Vincent.

First, my criticism is very much a gut feeling and may or may not generalise to other people. I&#039;d assume it does not, mostly. You asked for opinions in the PDF and my opinion I gave.

I have played maybe four sessions of 4E and grew bored of it; the combats were taking all the time from the interesting material. I do know a bit about mathematics and maybe, maybe, even RPG design.</description>
		<content:encoded><![CDATA[<p>Hello Vincent.</p>
<p>First, my criticism is very much a gut feeling and may or may not generalise to other people. I&#8217;d assume it does not, mostly. You asked for opinions in the PDF and my opinion I gave.</p>
<p>I have played maybe four sessions of 4E and grew bored of it; the combats were taking all the time from the interesting material. I do know a bit about mathematics and maybe, maybe, even RPG design.</p>
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		<title>By: Vincent</title>
		<link>http://honeybeech.com/2009/12/math-wizard-possibly-smartest-character-build-ever/comment-page-1/#comment-30</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Fri, 08 Jan 2010 14:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://honeybeech.com/?p=100#comment-30</guid>
		<description>Hi Tommi, part of this creation is to entertain people. I think some of the D&amp;D powers are just a little too serious. So my aim is to weave math/science concepts into D&amp;D with a touch of imagination (bordering on outright impossibility, maybe even inanity), together with some fun. And introducing readers and players to some educative material. Hopefully. Possibly.

And I agree with you on the movement. I&#039;m creating powers that mess with the positioning of enemies. You have actually given me quite a few ideas. I like this one in particular:

&quot;A curse that makes someone count diagonal moves twice when moving&quot;

Actually, I like them all. You are obviously a much better D&amp;D player than I am...

Thanks for your comments.</description>
		<content:encoded><![CDATA[<p>Hi Tommi, part of this creation is to entertain people. I think some of the D&#038;D powers are just a little too serious. So my aim is to weave math/science concepts into D&#038;D with a touch of imagination (bordering on outright impossibility, maybe even inanity), together with some fun. And introducing readers and players to some educative material. Hopefully. Possibly.</p>
<p>And I agree with you on the movement. I&#8217;m creating powers that mess with the positioning of enemies. You have actually given me quite a few ideas. I like this one in particular:</p>
<p>&#8220;A curse that makes someone count diagonal moves twice when moving&#8221;</p>
<p>Actually, I like them all. You are obviously a much better D&#038;D player than I am&#8230;</p>
<p>Thanks for your comments.</p>
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		<title>By: Tommi Brander</title>
		<link>http://honeybeech.com/2009/12/math-wizard-possibly-smartest-character-build-ever/comment-page-1/#comment-29</link>
		<dc:creator>Tommi Brander</dc:creator>
		<pubDate>Thu, 07 Jan 2010 21:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://honeybeech.com/?p=100#comment-29</guid>
		<description>Honestly, it feels somewhat superficial and conceptually weak.

Complex numbers causing psychic damage? Well, certainly I found it quite hard to understand constructing them from the ring of polynomials by taking equivalence classes of $latex X^2+1$, but damage?

To be slightly more constructive: 4E relies a lot on movement, so try messing with that. Topology is your friend. Have powers that alter the notion of distance and what it means to be near or far. A curse that makes someone count diagonal moves twice when moving. A spell that associates two squares with each other, so that any creature occupying one is also on the other and can move and fight (and be targeted) as if standing in either. A spell such that anyone directly targeting the mathemagician treats the distance as squared.

Or perhaps something to do with symmetries.</description>
		<content:encoded><![CDATA[<p>Honestly, it feels somewhat superficial and conceptually weak.</p>
<p>Complex numbers causing psychic damage? Well, certainly I found it quite hard to understand constructing them from the ring of polynomials by taking equivalence classes of $latex X^2+1$, but damage?</p>
<p>To be slightly more constructive: 4E relies a lot on movement, so try messing with that. Topology is your friend. Have powers that alter the notion of distance and what it means to be near or far. A curse that makes someone count diagonal moves twice when moving. A spell that associates two squares with each other, so that any creature occupying one is also on the other and can move and fight (and be targeted) as if standing in either. A spell such that anyone directly targeting the mathemagician treats the distance as squared.</p>
<p>Or perhaps something to do with symmetries.</p>
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